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Breaking the silence

For all 4 readers I have, it’s been right around 3 months since my last post.  I have a number of posts bottled up in my mind that are screaming to get out, so I figured rather than jump right in, I’d break the silence here and then follow with the posts as I [...]

All work and no play make Jerky a dull boy

So if you haven’t noticed, I’ve been busy lately.  As I sit here babysitting a 4-hour file transfer for work, I am realizing that I’ve been working waaaaaay too much lately.  The good news is that I do good work, and make sure that stuff gets done.  The bad news is that it comes [...]

tehinternets

So I was reading TIG yesterday about an interview with Braid-creator Jonathan Blow.  It seemed like a pretty good read, and I had nothing better to do, so I read some of the comments.  It didn’t take long to see that TIG is full of anonymous children who think TIG is their playground to [...]

The best resignation ever

I was on the #xna channel last night and someone linked up the best resignation ever.  He work(ed) for 2k Australia and just dropped the mother-of-all-resignation letters on them.  See for yourself:

Link

Indie game development ftw!  That is truly inspiring for those of us not yet ready (read: lacking the balls) to do [...]

How to Make a Game (HTMAG) Series begins

This is something that I decided long ago that I was going to do.  I will be making a long series of posts about the process I am taking to create a game.  Each one will be tagged HTMAG, and will cover some aspect of the process.  I hope it will be informational to [...]

New Website/Blog

Welcome to my new blog/site.  I have a number of other sites that I use and update, but I didn’t have one dedicated to my game development exploits.  After PW, I have already been working on other projects, so I figured I should start to document what I am working on.  I plan for [...]