For all 4 readers I have, it’s been right around 3 months since my last post. I have a number of posts bottled up in my mind that are screaming to get out, so I figured rather than jump right in, I’d break the silence here and then follow with the posts as I complete them. [...]
So if you haven’t noticed, I’ve been busy lately. As I sit here babysitting a 4-hour file transfer for work, I am realizing that I’ve been working waaaaaay too much lately. The good news is that I do good work, and make sure that stuff gets done. The bad news is that it comes at the [...]
So I was reading TIG yesterday about an interview with Braid-creator Jonathan Blow. It seemed like a pretty good read, and I had nothing better to do, so I read some of the comments. It didn’t take long to see that TIG is full of anonymous children who think TIG is their playground to whine about [...]
I was on the #xna channel last night and someone linked up the best resignation ever. He work(ed) for 2k Australia and just dropped the mother-of-all-resignation letters on them. See for yourself:
Link
Indie game development ftw! That is truly inspiring for those of us not yet ready (read: lacking the balls) to do [...]
This is something that I decided long ago that I was going to do. I will be making a long series of posts about the process I am taking to create a game. Each one will be tagged HTMAG, and will cover some aspect of the process. I hope it will be informational to those who [...]
Welcome to my new blog/site. I have a number of other sites that I use and update, but I didn’t have one dedicated to my game development exploits. After PW, I have already been working on other projects, so I figured I should start to document what I am working on. I plan for this to [...]
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