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The contenders: some prototyping engines/toolsets

I will insert the disclaimer that this is by no means an exhaustive list.  This list is more a list of things that I have compiled over the last few years, with my n00bish forays into game development.  That being said, it’s a pretty good list, as I have spent quite a bit of [...]

Preparing to choose a prototyping engine/toolset

Now that the other parts are out of the way, and you have an idea, we need to see this idea in action to make sense of it.   There are many reasons for a prototype, least of which is to prove that the core [gameplay] concept is feasible.  Also, depending on how complex your [...]