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	<title>Journey of a Hobbyist Game Developer &#187; Indies</title>
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		<title>How I Beat &#8220;Being Struck By Lightning is Probably the Best Way That You Could Die On Account of All of Its Awesomeness&#8221;</title>
		<link>http://erikbriggs.me/2009/07/how-i-beat-being-struck-by-lightning/</link>
		<comments>http://erikbriggs.me/2009/07/how-i-beat-being-struck-by-lightning/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 02:10:07 +0000</pubDate>
		<dc:creator>Erik</dc:creator>
				<category><![CDATA[Awesomeness]]></category>
		<category><![CDATA[Games I Beat]]></category>
		<category><![CDATA[Indies]]></category>
		<category><![CDATA[Me, Myself, and I]]></category>
		<category><![CDATA[beat games]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://erikbriggs.me/?p=165</guid>
		<description><![CDATA[<p>Ok, so I don&#8217;t just try and make games, but I can play them too.  I am quite proud of this one, since this game required more skill than any I have ever played and beat before.  Here is my attempts of the final level of the game.  This level is the hardest by [...]]]></description>
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		<title>tehinternets</title>
		<link>http://erikbriggs.me/2009/05/tehinternets/</link>
		<comments>http://erikbriggs.me/2009/05/tehinternets/#comments</comments>
		<pubDate>Wed, 13 May 2009 05:00:52 +0000</pubDate>
		<dc:creator>Erik</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[Indie Scene]]></category>
		<category><![CDATA[Indies]]></category>
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		<guid isPermaLink="false">http://erikbriggs.me/?p=147</guid>
		<description><![CDATA[<p>So I was reading TIG yesterday about an interview with Braid-creator Jonathan Blow.  It seemed like a pretty good read, and I had nothing better to do, so I read some of the comments.  It didn&#8217;t take long to see that TIG is full of anonymous children who think TIG is their playground to [...]]]></description>
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		<title>The best resignation ever</title>
		<link>http://erikbriggs.me/2009/04/the-best-resignation-ever/</link>
		<comments>http://erikbriggs.me/2009/04/the-best-resignation-ever/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 07:13:20 +0000</pubDate>
		<dc:creator>Erik</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[Indies]]></category>

		<guid isPermaLink="false">http://erikbriggs.me/?p=135</guid>
		<description><![CDATA[<p>I was on the #xna channel last night and someone linked up the best resignation ever.  He work(ed) for 2k Australia and just dropped the mother-of-all-resignation letters on them.  See for yourself:</p> <p>Link</p> <p>Indie game development ftw!  That is truly inspiring for those of us not yet ready (read: lacking the balls) to do [...]]]></description>
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		<title>The Idea Man</title>
		<link>http://erikbriggs.me/2009/03/the-idea-man/</link>
		<comments>http://erikbriggs.me/2009/03/the-idea-man/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 08:21:58 +0000</pubDate>
		<dc:creator>Erik</dc:creator>
				<category><![CDATA[Coolness]]></category>
		<category><![CDATA[HTMAG]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Indies]]></category>
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		<category><![CDATA[game development]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[Prototyping]]></category>

		<guid isPermaLink="false">http://erikbriggs.me/?p=80</guid>
		<description><![CDATA[<p>Well, before I start talking about my prototype and game idea, I wanted to talk about how I got to that point.  Ever since Project Wish, I have had a fairly active brain when it comes to game ideas.  For the most part, during my work on PW, this creativity went towards PW&#8217;s goals, [...]]]></description>
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