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July Progress Update

So here is a video of my latest progress of where I am to date.

Lot’s more to come soon.  Hopefully I will be able to show off my level editor [...]

New Beginnings, again

I started working again.  Yay!  It has been almost a year since I had time to devote to my little prototype/game project.  I’m not entirely sure how I lost my motivation (it all started with work), but once it was gone, it was very hard to get it back again.  Ironically, I’m also not entirely sure [...]

When to end prototyping and to begin a game?

Well, you’ve seen the first few weeks of my prototype, coming from someone new to it.  So here are the next few parts.  These bring my prototype to an end … sorta.  I’ll explain below.

First Prototype – Part 11 from Erik Briggs on Vimeo.

New version of Jing creates better performing videos. I still have problems with [...]

Prototyping Begins

Now that you have your idea, and have chosen your technology, its time to get to work.  As I said before, there are many reasons for a prototype.  You will want to keep track of these to make sure that your prototype is progressing toward them, otherwise you are probably going to waste time.

My Idea

The game [...]

Preparing to choose a prototyping engine/toolset

Now that the other parts are out of the way, and you have an idea, we need to see this idea in action to make sense of it.   There are many reasons for a prototype, least of which is to prove that the core [gameplay] concept is feasible.  Also, depending on how complex your [game] idea [...]