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Prototyping continues: The Progression

Well, what you saw last time was the progress after less than 1 week’s worth of work (hobby time, not full time).  The next step was to keep making progress and adding bits and pieces to continue working on the look and feel of the blocks.  Even to this day, a month later, there [...]

Prototyping Begins

Now that you have your idea, and have chosen your technology, its time to get to work.  As I said before, there are many reasons for a prototype.  You will want to keep track of these to make sure that your prototype is progressing toward them, otherwise you are probably going to waste time.

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The contenders: some prototyping engines/toolsets

I will insert the disclaimer that this is by no means an exhaustive list.  This list is more a list of things that I have compiled over the last few years, with my n00bish forays into game development.  That being said, it’s a pretty good list, as I have spent quite a bit of [...]

Preparing to choose a prototyping engine/toolset

Now that the other parts are out of the way, and you have an idea, we need to see this idea in action to make sense of it.   There are many reasons for a prototype, least of which is to prove that the core [gameplay] concept is feasible.  Also, depending on how complex your [...]