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Editor progress never shared (previously unseen!)

So, back when I worked on my game a while back, I knew I needed to be able to edit and create levels.  I began working on an editor.  I looked back through the archives and found out that I had not shared any information on it (that I can find).  So here it is, […]

July Progress Update

So here is a video of my latest progress of where I am to date.

Lot’s more to come soon. Hopefully I will be able to show off my level editor next week.

When to end prototyping and to begin a game?

Well, you’ve seen the first few weeks of my prototype, coming from someone new to it. So here are the next few parts. These bring my prototype to an end … sorta. I’ll explain below.

First Prototype – Part 11 from Erik Briggs on Vimeo.

New version of Jing creates better performing videos. I […]

Prototyping continues: The Progression

Well, what you saw last time was the progress after less than 1 week’s worth of work (hobby time, not full time). The next step was to keep making progress and adding bits and pieces to continue working on the look and feel of the blocks. Even to this day, a month later, there are […]

Prototyping Begins

Now that you have your idea, and have chosen your technology, its time to get to work. As I said before, there are many reasons for a prototype. You will want to keep track of these to make sure that your prototype is progressing toward them, otherwise you are probably going to waste time.

My […]

The contenders: some prototyping engines/toolsets

I will insert the disclaimer that this is by no means an exhaustive list. This list is more a list of things that I have compiled over the last few years, with my n00bish forays into game development. That being said, it’s a pretty good list, as I have spent quite a bit of time […]