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	<title>Comments for Journey of a Hobbyist Game Developer</title>
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	<link>http://erikbriggs.me</link>
	<description>Thoughts, opinions, insights, and examples on Hobbyist/Indie GameDev</description>
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		<title>Comment on New Beginnings, again by Erik</title>
		<link>http://erikbriggs.me/2010/06/new-beginnings-again/comment-page-1/#comment-1878</link>
		<dc:creator>Erik</dc:creator>
		<pubDate>Thu, 17 Jun 2010 18:53:51 +0000</pubDate>
		<guid isPermaLink="false">http://erikbriggs.me/?p=191#comment-1878</guid>
		<description>Thanks Adam.  I totally agree.  With PW, I was the jack of all trades, so when I would get burned out doing one task (modeling for example), I could always go do the website.  I was able to jump between things to avoid burnout.  The other thing that really kept me going so long on that project was knowing that there were others relying on me.  That was enough to keep me determined to keep going, no matter what happened.  This time around, its only me.

I would say discipline is what I lacked a year ago.  Habit wasn&#039;t enough to get me over the hurdle of running into problems.  I think determination and discipline go hand in hand, so more or less, its the same thing.

Anyways, enough about me, what have you been up to over the last year?</description>
		<content:encoded><![CDATA[<p>Thanks Adam.  I totally agree.  With PW, I was the jack of all trades, so when I would get burned out doing one task (modeling for example), I could always go do the website.  I was able to jump between things to avoid burnout.  The other thing that really kept me going so long on that project was knowing that there were others relying on me.  That was enough to keep me determined to keep going, no matter what happened.  This time around, its only me.</p>
<p>I would say discipline is what I lacked a year ago.  Habit wasn&#8217;t enough to get me over the hurdle of running into problems.  I think determination and discipline go hand in hand, so more or less, its the same thing.</p>
<p>Anyways, enough about me, what have you been up to over the last year?</p>
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		<title>Comment on New Beginnings, again by Adam</title>
		<link>http://erikbriggs.me/2010/06/new-beginnings-again/comment-page-1/#comment-1877</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Thu, 17 Jun 2010 13:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://erikbriggs.me/?p=191#comment-1877</guid>
		<description>Congrats on getting back into the flow of developing.

One thing that I found when developing something, is that motivation is never enough.  Motivation will always come and go, and there will always be tasks that are unpleasant.  There will always be a long stretch of coding, or creating resources, or doing whatever that just isn&#039;t fun, that just has to be done, and if we&#039;re relying on motivation, will block the project.

Instead, use determination.  Say that you will absolutely get the project done...  Pull up that part of yourself that forces you to change dirty diapers, and apply it to the blocking tasks.  

Otherwise, distractions will always come up...  the code will get more and more stale, libraries will change and update, and the fits and starts of refactoring the code will become habit and never lead to a finished product.</description>
		<content:encoded><![CDATA[<p>Congrats on getting back into the flow of developing.</p>
<p>One thing that I found when developing something, is that motivation is never enough.  Motivation will always come and go, and there will always be tasks that are unpleasant.  There will always be a long stretch of coding, or creating resources, or doing whatever that just isn&#8217;t fun, that just has to be done, and if we&#8217;re relying on motivation, will block the project.</p>
<p>Instead, use determination.  Say that you will absolutely get the project done&#8230;  Pull up that part of yourself that forces you to change dirty diapers, and apply it to the blocking tasks.  </p>
<p>Otherwise, distractions will always come up&#8230;  the code will get more and more stale, libraries will change and update, and the fits and starts of refactoring the code will become habit and never lead to a finished product.</p>
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		<title>Comment on Preparing to choose a prototyping engine/toolset by stick games</title>
		<link>http://erikbriggs.me/2009/03/preparing-to-choose-a-prototyping-enginetoolset/comment-page-1/#comment-1864</link>
		<dc:creator>stick games</dc:creator>
		<pubDate>Tue, 15 Jun 2010 10:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://erikbriggs.me/?p=55#comment-1864</guid>
		<description>this is really awesome thing to know. But there are people who still belive that things will get changed from their point of view..</description>
		<content:encoded><![CDATA[<p>this is really awesome thing to know. But there are people who still belive that things will get changed from their point of view..</p>
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		<title>Comment on Is the PS3 the best console of this generation? by Tweets that mention Is the PS3 the best console of this generation? « Journey of a Hobbyist Game Developer -- Topsy.com</title>
		<link>http://erikbriggs.me/2009/12/is-the-ps3-the-best-console-of-this-generation/comment-page-1/#comment-8</link>
		<dc:creator>Tweets that mention Is the PS3 the best console of this generation? « Journey of a Hobbyist Game Developer -- Topsy.com</dc:creator>
		<pubDate>Sun, 06 Dec 2009 18:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://erikbriggs.me/?p=182#comment-8</guid>
		<description>[...] This post was mentioned on Twitter by NXE and Jackie Rigden, jimmy. jimmy said: Is the PS3 the best console of this generation? « Journey of a ...: Is this a PC or a console, I was confused. .. http://bit.ly/79r8MO [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by NXE and Jackie Rigden, jimmy. jimmy said: Is the PS3 the best console of this generation? « Journey of a &#8230;: Is this a PC or a console, I was confused. .. <a href="http://bit.ly/79r8MO" rel="nofollow">http://bit.ly/79r8MO</a> [...]</p>
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		<title>Comment on How I Beat &#8220;Being Struck By Lightning is Probably the Best Way That You Could Die On Account of All of Its Awesomeness&#8221; by Restarting &#124; Code Artist.net</title>
		<link>http://erikbriggs.me/2009/07/how-i-beat-being-struck-by-lightning/comment-page-1/#comment-7</link>
		<dc:creator>Restarting &#124; Code Artist.net</dc:creator>
		<pubDate>Sun, 05 Jul 2009 09:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://erikbriggs.me/?p=165#comment-7</guid>
		<description>[...] level of a very hard game. Give him some much needed congratulations once you finish watching Erik beat “Being Struck By Lightning is Probably the Best Way That You Could Die On Account of All...         Categories: Projects   Posted By: the Artist formerly known as Code Last Edit: 05 Jul 2009 [...]</description>
		<content:encoded><![CDATA[<p>[...] level of a very hard game. Give him some much needed congratulations once you finish watching Erik beat “Being Struck By Lightning is Probably the Best Way That You Could Die On Account of All&#8230;         Categories: Projects   Posted By: the Artist formerly known as Code Last Edit: 05 Jul 2009 [...]</p>
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		<title>Comment on The contenders: some prototyping engines/toolsets by vazor</title>
		<link>http://erikbriggs.me/2009/03/the-contenders-some-prototyping-enginestoolsets/comment-page-1/#comment-6</link>
		<dc:creator>vazor</dc:creator>
		<pubDate>Wed, 06 May 2009 16:18:23 +0000</pubDate>
		<guid isPermaLink="false">http://erikbriggs.me/?p=60#comment-6</guid>
		<description>This is a great list!  Thanks for putting this up.  I have tried a few of these already, including pygame and smartfox, but now I know what else there is out there.</description>
		<content:encoded><![CDATA[<p>This is a great list!  Thanks for putting this up.  I have tried a few of these already, including pygame and smartfox, but now I know what else there is out there.</p>
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