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	<title>Journey of a Hobbyist Game Developer</title>
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	<link>http://erikbriggs.me</link>
	<description>Thoughts, opinions, insights, and examples on Hobbyist/Indie GameDev</description>
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		<title>July Progress Update</title>
		<link>http://erikbriggs.me/2010/07/july-progress-update/</link>
		<comments>http://erikbriggs.me/2010/07/july-progress-update/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 05:50:17 +0000</pubDate>
		<dc:creator>Erik</dc:creator>
				<category><![CDATA[HTMAG]]></category>
		<category><![CDATA[Hobby]]></category>
		<category><![CDATA[My Games]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Blonk]]></category>
		<category><![CDATA[Progress]]></category>
		<category><![CDATA[Prototypes]]></category>

		<guid isPermaLink="false">http://erikbriggs.me/?p=195</guid>
		<description><![CDATA[<p>So here is a video of my latest progress of where I am to date.</p>
<p>

</p>
<p>Lot&#8217;s more to come soon.  Hopefully I will be able to show off my level editor [...]]]></description>
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		</item>
		<item>
		<title>New Beginnings, again</title>
		<link>http://erikbriggs.me/2010/06/new-beginnings-again/</link>
		<comments>http://erikbriggs.me/2010/06/new-beginnings-again/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 07:13:28 +0000</pubDate>
		<dc:creator>Erik</dc:creator>
				<category><![CDATA[Hobby]]></category>
		<category><![CDATA[My Games]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Progress]]></category>
		<category><![CDATA[Prototypes]]></category>

		<guid isPermaLink="false">http://erikbriggs.me/?p=191</guid>
		<description><![CDATA[<p>I started working again.  Yay!  It has been almost a year since I had time to devote to my little prototype/game project.  I&#8217;m not entirely sure how I lost my motivation (it all started with work), but once it was gone, it was very hard to get it back again.  Ironically, I&#8217;m also not entirely sure [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Is the PS3 the best console of this generation?</title>
		<link>http://erikbriggs.me/2009/12/is-the-ps3-the-best-console-of-this-generation/</link>
		<comments>http://erikbriggs.me/2009/12/is-the-ps3-the-best-console-of-this-generation/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 08:57:59 +0000</pubDate>
		<dc:creator>Erik</dc:creator>
				<category><![CDATA[Consoles]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://erikbriggs.me/?p=182</guid>
		<description><![CDATA[<p>I have to start out and say that I am a fan of Xbox and I do like Microsoft, just so people can categorize my opinion accordingly.  I have always payed attention to the console market, even when I wasn&#8217;t playing anything myself.  Historically, I have owned almost every console ever made.  And when I didn&#8217;t [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Breaking the silence</title>
		<link>http://erikbriggs.me/2009/10/breaking-the-silence/</link>
		<comments>http://erikbriggs.me/2009/10/breaking-the-silence/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 20:41:44 +0000</pubDate>
		<dc:creator>Erik</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[Me, Myself, and I]]></category>

		<guid isPermaLink="false">http://erikbriggs.me/?p=176</guid>
		<description><![CDATA[<p>For all 4 readers I have, it&#8217;s been right around 3 months since my last post.  I have a number of posts bottled up in my mind that are screaming to get out, so I figured rather than jump right in, I&#8217;d break the silence here and then follow with the posts as I complete them.  [...]]]></description>
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		<title>All work and no play make Jerky a dull boy</title>
		<link>http://erikbriggs.me/2009/08/all-work-and-no-play-make-jerky-a-dull-boy/</link>
		<comments>http://erikbriggs.me/2009/08/all-work-and-no-play-make-jerky-a-dull-boy/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 06:37:51 +0000</pubDate>
		<dc:creator>Erik</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[Consoles]]></category>
		<category><![CDATA[Coolness]]></category>
		<category><![CDATA[Me, Myself, and I]]></category>
		<category><![CDATA[Tomfoolery]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://erikbriggs.me/?p=173</guid>
		<description><![CDATA[<p>So if you haven&#8217;t noticed, I&#8217;ve been busy lately.  As I sit here babysitting a 4-hour file transfer for work, I am realizing that I&#8217;ve been working waaaaaay too much lately.  The good news is that I do good work, and make sure that stuff gets done.  The bad news is that it comes at the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How I Beat &#8220;Being Struck By Lightning is Probably the Best Way That You Could Die On Account of All of Its Awesomeness&#8221;</title>
		<link>http://erikbriggs.me/2009/07/how-i-beat-being-struck-by-lightning/</link>
		<comments>http://erikbriggs.me/2009/07/how-i-beat-being-struck-by-lightning/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 02:10:07 +0000</pubDate>
		<dc:creator>Erik</dc:creator>
				<category><![CDATA[Awesomeness]]></category>
		<category><![CDATA[Games I Beat]]></category>
		<category><![CDATA[Indies]]></category>
		<category><![CDATA[Me, Myself, and I]]></category>
		<category><![CDATA[beat games]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://erikbriggs.me/?p=165</guid>
		<description><![CDATA[<p>Ok, so I don&#8217;t just try and make games, but I can play them too.  I am quite proud of this one, since this game required more skill than any I have ever played and beat before.  Here is my attempts of the final level of the game.  This level is the hardest by a long [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Life vs. Hobby &#8211; take 1 of many</title>
		<link>http://erikbriggs.me/2009/07/life-vs-hobby-take-1-of-many/</link>
		<comments>http://erikbriggs.me/2009/07/life-vs-hobby-take-1-of-many/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 07:17:38 +0000</pubDate>
		<dc:creator>Erik</dc:creator>
				<category><![CDATA[Fact]]></category>
		<category><![CDATA[Hobby]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Opinions]]></category>

		<guid isPermaLink="false">http://erikbriggs.me/?p=161</guid>
		<description><![CDATA[<p>This is my first Life vs. Hobby post.  I say first because I&#8217;ve been doing this long enough to know that there will be many more.  I was pretty lucky while working on Project Wish that life didn&#8217;t get in the way more than it did.  Having no kids yet helped quite a bit.  Having a [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Duh-Awards #1</title>
		<link>http://erikbriggs.me/2009/06/duh-awards-1/</link>
		<comments>http://erikbriggs.me/2009/06/duh-awards-1/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 05:29:30 +0000</pubDate>
		<dc:creator>Erik</dc:creator>
				<category><![CDATA[Duh]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Speculation]]></category>
		<category><![CDATA[Tomfoolery]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://erikbriggs.me/?p=158</guid>
		<description><![CDATA[<p>So I haven&#8217;t been terribly productive lately, but I am still around and still working on my game/prototype.  I&#8217;ll have some more posts soon.  I blame all the insane projects I have been working on at work and the fact that my wife is due any second with our second.</p>
<p>Despite the excuses, I saw an amazing [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>tehinternets</title>
		<link>http://erikbriggs.me/2009/05/tehinternets/</link>
		<comments>http://erikbriggs.me/2009/05/tehinternets/#comments</comments>
		<pubDate>Wed, 13 May 2009 05:00:52 +0000</pubDate>
		<dc:creator>Erik</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[Indie Scene]]></category>
		<category><![CDATA[Indies]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Other Sites]]></category>
		<category><![CDATA[Tomfoolery]]></category>
		<category><![CDATA[Website]]></category>
		<category><![CDATA[TIG]]></category>

		<guid isPermaLink="false">http://erikbriggs.me/?p=147</guid>
		<description><![CDATA[<p>So I was reading TIG yesterday about an interview with Braid-creator Jonathan Blow.  It seemed like a pretty good read, and I had nothing better to do, so I read some of the comments.  It didn&#8217;t take long to see that TIG is full of anonymous children who think TIG is their playground to whine about [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>When to end prototyping and to begin a game?</title>
		<link>http://erikbriggs.me/2009/05/when-to-end-prototyping-and-to-begin-a-game/</link>
		<comments>http://erikbriggs.me/2009/05/when-to-end-prototyping-and-to-begin-a-game/#comments</comments>
		<pubDate>Thu, 07 May 2009 07:42:25 +0000</pubDate>
		<dc:creator>Erik</dc:creator>
				<category><![CDATA[HTMAG]]></category>
		<category><![CDATA[My Games]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[gamedev]]></category>

		<guid isPermaLink="false">http://erikbriggs.me/?p=137</guid>
		<description><![CDATA[<p>Well, you&#8217;ve seen the first few weeks of my prototype, coming from someone new to it.  So here are the next few parts.  These bring my prototype to an end &#8230; sorta.  I&#8217;ll explain below.</p>
<p></p>
<p>First Prototype &#8211; Part 11 from Erik Briggs on Vimeo.</p>
<p>New version of Jing creates better performing videos. I still have problems with [...]]]></description>
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