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Well, you’ve seen the first few weeks of my prototype, coming from someone new to it. So here are the next few parts. These bring my prototype to an end … sorta. I’ll explain below.
First Prototype – Part 11 from Erik Briggs on Vimeo.
New version of Jing creates better performing videos. [...]
Well, what you saw last time was the progress after less than 1 week’s worth of work (hobby time, not full time). The next step was to keep making progress and adding bits and pieces to continue working on the look and feel of the blocks. Even to this day, a month later, there [...]
Now that you have your idea, and have chosen your technology, its time to get to work. As I said before, there are many reasons for a prototype. You will want to keep track of these to make sure that your prototype is progressing toward them, otherwise you are probably going to waste time.
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Well, before I start talking about my prototype and game idea, I wanted to talk about how I got to that point. Ever since Project Wish, I have had a fairly active brain when it comes to game ideas. For the most part, during my work on PW, this creativity went towards PW’s goals, [...]
I will insert the disclaimer that this is by no means an exhaustive list. This list is more a list of things that I have compiled over the last few years, with my n00bish forays into game development. That being said, it’s a pretty good list, as I have spent quite a bit of [...]
Now that the other parts are out of the way, and you have an idea, we need to see this idea in action to make sense of it. There are many reasons for a prototype, least of which is to prove that the core [gameplay] concept is feasible. Also, depending on how complex your [...]
This is something that I decided long ago that I was going to do. I will be making a long series of posts about the process I am taking to create a game. Each one will be tagged HTMAG, and will cover some aspect of the process. I hope it will be informational to [...]
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